February 26, 2010
Well the final day of sound practice is here. Presentations aren’t my strongest point at the best of times and to do a live performance was another thing all together. I spent the morning preparing the correct loops, and wondering how my performance would go. Every time i practiced during the morning i had triggered the wrong loops and stuff.
I had decided for my presentation to explain the alterations in my patch and then show the video of me experimenting with it and then to do the live performance to try and show progression.
And thankfully all went well, i also think it was the best mix i had put together with the monome. Hopefully i can do that same for a second video to put online here.
February 26, 2010
After uploading the video of me demoing my iphone monome onto Youtube and it being posted on a few other blogs i had interest from a few people asking where they could get the patch from and an interest to play with my monome application.So as my project was partially an exploratory project i decided to make my Max Patch available as a public download. It is available to download along with full documentation at:
So far i have had 7 people download the patch files, and 18 people have downloaded the documentation. Im guessing this is because not everyone has MaxMsp or may just be interested in the concept.
February 26, 2010
I wasn’t completely happy with the way my monome sounded and seeing as the third part of the modules emphasis was on sound i decided to improve it for my live performance. I looked at several existing monome examples and noticed that several of them used polyphonic tones. I then came across one guy who actually only used one loop in his project whereby he had just changed the octave, pitch, speed etc.. of the loop. I liked this idea and decided to get a new bank of loops for my monome.
February 25, 2010
I contacted the creator of the Remokon application with a link to my demo video, which he has since made available on his website and has also asked if my patch will be available to download! Check it out here! Mines the first video🙂
I also discovered today that my idea has been blogged about on the cycling74 website and on this guys website.
February 18, 2010
What loops to use? This is the question i have been asking myself over and over again. To start with a search the web for existing loops that i could use. My idea was to have 3 drum loops, 3 guitar loops, 3 synth loops and 3 vocal loops or something along those lines. I discovered the website http://www.looperman.com which gave me access to thousands of custom loops submitted by like minded composers. I browsed through the site and download several loops that appealed to me and then inserted them into my patch.
This method worked fine, but i found the composition to be a bit messy and unappealing to the ear, so i set about downloading loops that had similar tempos and genre. Take a look at the video below to see how my first test came out.
February 17, 2010
Today dan mentioned that my live performance should be interesting, something that people would be interested to watch and not just a straightforward linear performance. So how was i going to make it a bit abstract and unique? Well i wanted to make sure i used all the feaures of my patch, pacifically the accelerometer features. At least it is something visual that can trigger the audience to ask questions or something you would have to learn to control during your performance.
Dan also mentioned that it would be good to create some of my own loops, to add my touch and not generically created loops that have been used 1000 times before.
So my idea was to use quotes from films, funny phrases that would spark peoples imaginations, something that make it stand out to people. I downloaded several quotes from sites of the net. I used films such as:
- Forest Gump
- Top Gun
- Napolean Dynamite
- Star Wars
Then using garage band i chopped up the loops and applied some effects to make them my own. I then played around with them and decided which worked best and put together my first demo.
February 16, 2010
For project 3 i have decided to do an extenuation of my previous iPhone monome idea. I have made several aleterations to my Max patch to allow me to cycle through 3 loops for each instrument slot and added a record feature to allow me save my compositions and also to create extra loops for my performance. I have also utalized another feature of the remokon application to allow me to control the sound level of each loop bank, therefor allowing me to fade in and out loops.
December 9, 2009
So my first challenge was to get the iPhone hooked up and talking to MaxMsp using the OSC Protocol. It’s done using a wireless network, the computers ip address and the iPhone ip address. To start with i couldn’t get the damn thing to work and it was driving me crazy. The application came with a link to some documentation but it wasn’t of much use. Anyway after a few hours of frustration i finally got the computer and iPhone talking together. I put it down to the University’s tight wireless security.
So the iPhone recieves messages now and can also send them back to the computer. I set about creating my application. I wanted the iPhone to show some feedback from the application just like a monome would, but i couldn’t figure it out at this moment in time. So in the meantime i used the Groove obejct and created a application that sampled 8 loops that you could alter the speed, direction, frequency etc… and it worked pretty well. It kind of met my initial objective but it didn’t quite have that monome feel. So here is version one. Watch this space for the next version …
December 9, 2009
So basically i like the concept of the monome. Here is an example of one in action.
After a bit of research (www.monome.org) i realised that they are pretty expensive to buy and can be hard to come across. The other option is to build one but the kits that they sell are sold out.
So an alternative to the monome is the Arduinome. It was built on the same principles of the monome but use the arduino technology. Now this is where i was heading but after looking into the project it seemed it was going to cost me over £100, i would have to build up the electronic components myself and it wouldn’t be guaranteed to work after all that.
I still wanted to create something based around the monome, so thought about other ways i could go about it. I thought about using the flash server patcher in MaxMsp to create a monome interface in flash and then hook it up with MaxMsp to create the audio, but then i happened to come across a new application for the iPhone that was only released on the same day. It’s called Remokon. It allows the users to send data from the phone to the computer using the Open Sound Control Protocol. It can send button presses, slider values and also things like accelerometer data. Here is what the application looks like.
Does it look familiar to anything??? Well i thought that the 4th menu slightly resembled a monome so I bit the bullet and paid £5.99 for the application with the intention of creating a monome with a difference for the iPhone🙂
December 8, 2009
After hearing about lots past examples of students work and the sort of things that we could do for our second project, my initial ideas were to create an instrument out of a classic kids game lights out. Essentially it is a 5 x 5 grid of push buttons.
When suggesting this idea to Dan he recommended an existing instrument, the monome that i could look at. It works on the same principle as the lights out game, but consists of more buttons and lights and can be programmed using MaxMsp.Using this would make my life easier and and that i would have more time to develop the sound application for it.
The other idea i had was to use my iphone and the some of the applications available to that. It’s possible to send midi inputs to max and then manipulate them. Here is an example application that includes sliders and rotary dials etc…